![]() It's an ambitious approach, but one that we feel will work, having seen the game in action, mainly due to Climax's 'drag and drop' landscape technology which allows them to create basic tile sets of structures, and design them on the fly in any way they see fit. Instead, you will be traversing immense, seamless landscapes, and the environment will reflect the culture of the part of the gameworld you're travelling through. You will notīe travelling from one 'zone' to the other a la EverQuest. To reflect this, the actual gameworld will be huge and diverse with a sense of character that changes dramatically, depending where you are. Climax is targeting hardcore and casual online gamers first and foremost, and while fans of the board game will, no doubt, glean extra enjoyment because they know the scenario somewhat, the core of the game will be designed from the ground up for all types of players to get their teeth into. It's true that the game's characters and gameworld will be based on those in the original pen-and-paper affair, and as such, will feature the usual fantasy fare: elves, wizards, goblins, necromancers - you know the routine - but the similarity ends there. It matters not if you have no interest in the original Warhammer board game. They have thought through just about every element of modern online RPGs and now, with a concept theyīelieve to be sound, they are working hard to bring their vision to fruition. In the murky depths of Nottingham, a company called Climax is working with Games Workshop to bring you the game that will be known as Warhammer Online. The type of questions that often make programmers kick themselves as they realise they will either have to start over or just plod on and release whatever godforsaken mess they've created anyway (this is the rule rather than the exception as you will no doubt know if you have played any online RPG when it was first released). The ones that make development teams cringe when they realise they've 'forgotten' the most fundamental element of their overall game design. ![]() ![]() But as ever, trained sceptics like yours truly are asking all the usual questions before the game has been completed. As one of the biggest names in pen-and-paper role-playing makes its first entrance into the online gaming arena, hopes are high that this will result in an intriguing addition to the genre. ![]()
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